What makes Anomaly Unique?

There are a lot of other Trek games out there on the Internet. Perhaps you've been to some of them. If you have, the first thing that you will notice is that Anomaly is unlike any other Trek game out there. Some of our players have likened it to 'being on one of the shows'. But what separates Anomaly from the pack, and makes it unique and anomalous in regards to other Trek games?

  • CONCENTRATED ROLEPLAY: Anomaly is set in one location, a space station on the fringe of the Federation/Romulan/Klingon borders. This does not mean that we don't move around to strange new worlds. By locating everyone in one spot, we allow for maximum roleplay interaction between the crew members of one location.

  • NO CODED SPACE: Because of our concentrated roleplay philosophy, we have no need for coded space. This means we have no coded consoles, or coded ships. We also have no coded economy. If this type of text-based video game interests you, allow us to point you in the direction of Trade Wars 2002.

  • EPISODES: Anomaly runs weekly 'episodes', where one of the members of the production staff will run an adventure in which the characters can participate. These episodes make it up on the web page as Log Entries and pass into Anomaly Canon. We also take story pitches from players so that you too can help write episodes for the game.

  • TINY PLOTS: We also offer tiny plots for between-episode roleplay. These kinds of stories are designed to give players something to do between the high action of episodes. It can range from finding the cure to a mysterious disease to tracking down a cargo container for a crew member.

  • CHARACTER: Anomaly is concentrated on the Character. We want to make you part of the cast of stars on our own Star Trek series. We enjoy character development and character interaction. We regularly take plot ideas from people's backgrounds and incorporate them into the episodes and tiny plots.

  • VARIETY: Anomaly offers a wide variety of character concepts. We have a character generation system that is detailed, bug-free and allows for a variety of races and occupations. We allow the following races: Andorian, Bajoran, Benzite, Betazoid, Bolian, Centauran, Ferengi, Grazerite, Human, Klingon, Lurian, Napean, Racially Mixed, Romulan, Tellarite, Tiburonian, Trill, Vulcan, and Zakdorn.

  • FRIENDLY STAFF: Tired of games where the staff doesn't give a damn? We've got a great team of well-trained, ethical production staff who are friendly not only to experienced players but new players, too. We have a system of organization that allows us to maintain constant communication about open and closed issues, so communication problems among the staff is kept to a minimum.