telepathy

telepathy                                                               02Nov15
  
  Projective Telepathy: The character can broadcast a thought to a target. The 
  target receives the message like a 'voice inside his head'. If the target 
  struggles to keep the attacker out of her mind, then a Psi/Focus vs Psi/Focus 
  contest must be won by the target to keep them out. Only one such defense is 
  necessary per scene - once the target blocks reception, the attacker cannot 
  attack again until a new scene.
  
  Receptive Telepathy: This is a passive psionic skill, and contests are not 
  necessary unless the attacker is probing for specific information or the 
  Target is intentionally trying to shield his or her mind. The +think code is 
  provided to account for 'random surface thoughts'. For contests, use 
  Psi/Focus vs Psi/Focus. If successful, it allows one forced +think from the 
  target. Each successful contest allows one more +think. To look for specific 
  information once in the target's mind, the attacker must Psi/Focus Vs 
  Challenging (with disadvantage called for difference in race as noted in 
  'news psi-rules'). If any Telepathy contest fails, the target will know
  someone is probing them (and if there is only one telepathic person is in 
  a room, it's obvious who). If it dramatically fails, they know automatically
  who is probing. Otherwise, the target will be unaware.
    
Please see: telepathy2                                            Top: psionics

telepathy2                                                              02Nov15
  
  Telepathic Probe: This is an active psionic skill. Contests are required, 
  using Psi/Focus vs Psi/Focus. If successful, it allows one forced +think from
  the target. Each successful contest allows one more +think. To look for 
  specific information once in the target's mind, the attacker must Psi/Focus
  Vs Challenging (with disadvantage called for difference in race as noted in 
  'news psi-rules'). If any Telepathy contest fails, the target will know 
  someone is probing them (and if there is only one telepathic person is in 
  a room, it's obvious who). If it dramatically fails, they know 
  automatically who is probing. Otherwise, the target will be unaware. The 
  +think code that is used by the victim, if the contest is successful, is 
  '+think <attacker>=<thought>'.
  
                                                                  Top: psionics
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