holo

holo                                                                    03May02
  
  Anomaly offers the ability for players to run semi-structured holodeck
  adventures, in addition to staff-run episodes. These player-run adventures 
  are, unlike staff-run episodes, separate and distinct from the overarcing 
  plot of the game, though they can contribute greatly to inter-character and 
  internal character development. 
 
  Player-run holodeck adventures can include any sort of scenario that can 
  occur within a fully-functioning holodeck without outside interference. What
  does this mean? This means that you could run a murder mystery on a 16th-
  century pirate ship where the players must track down the captain's killer;
  during this adventure, you could have the computer restrict them only to such
  investigative tools as exist in the program (i.e. they could not command the
  computer to scan the killer's "DNA" from the knife and match it to one of the
  holographic crewmembers), however, the safeties cannot fail, and giant non-
  holographic space squid cannot invade the holodeck, endangering everyone. 

Continued in: holo2                                                 Top: policy
holo2                                                                   03May02 

  The holodeck also cannot "force" players to do anything they would not 
  normally do; they cannot be made to act against their characters, they would
  have to /choose/ to act a part. Also, they cannot be forcibly restrained in 
  the holodeck. Imagine O'Brien and Bashir's constant and devoted recreations 
  of famous Terran battles in the Holodeck - or Our Man Bashir, without the 
  safety failures and transporter incidents - and you get the general idea.
  
  The holodeck, with safeties intact, cannot injure a person. A person,
  however, can injure themselves. Chief O'Brien pulled his arm out of his
  socket by pushing himself too hard in the rapids he liked to kayak. An
  unnamed Enterprise officer injured herself while diving off of holodeck
  cliffs. She could not have drowned, she could not have smacked her head on
  rocks, but she /can/ land wrong. The most injuries that happen on the
  holodeck are sprains, bruises and maybe mild concussions.

Continued in: holo3                                                 Top: policy
holo3                                                                   03May02 

  Examples:
 
  Acceptable: The characters participate in a recreation of a famous inter-
              keth battle on Andor.

  Unacceptable: The characters participate in a recreation of a famous inter-
              keth battle on Andor, and the safeties fail, the doors lock. 
              They must survive for several hours during a battle before they
              can be rescued by outside forces.
 
  Acceptable: The characters must unravel a puzzle left behind by a cunning 
              madman in order to find their way out of a house, unable to use
              the computer to solve the mathematical and logic dilemmas left 
              behind for them.
  Unacceptable: The characters are possessed by ghosts in that house, and are
              forced by the program to begin acting as if they were the Mirror
              Universe versions of themselves. (This would require outside 
              interference, since holodecks are not capable of doing this.)
 
Continued in: holo4                                                 Top: policy
holo4                                                                   03May02 

  Acceptable: The characters move through an interactive novella centering 
              around one of Bajor's historical sagas.

  Unacceptable: Giant heliotropic space lemurs invade the holodeck during the
              novella, holding the characters captive unless they are given
              the secret to nutella.
 
  Would-be holo-authors are encouraged to submit their proposals if they would
  like staff feedback or assistance with what contests are appropriate. You
  can request a staff member to be 'supervisory' with +request, and a member of
  staff would be available on-hand during your adventure to page for
  assistance. If you would like to record your adventure, +request a camera.

Continued in: holo5                                                 Top: policy
holo5                                                                   03May02 

  Holo-authors are encouraged to let their imaginations run wild. However,
  please avoid using a lot of 'real life' references. For instance, we would
  rather see Galactic Bob vs The Space Empire rather than a re-enactment of
  Return of the Jedi. We would rather see an episode of a unique spy-thriller
  than a character play James Bond himself. While you can play it if you
  really feel up to it, the chances of us using the camera as an episode
  are slim.
  
  During the gaming session, the holo-author is in charge of the scenario.
  They get to emit the holo-NPCs that the players interact with. They decide
  what contests are thrown. Remember that the holo-authors, as players,
  may not run things exactly as staff does, because they do not have the
  benefit of staff training. During the holo-adventure, though, the holo-
  author sets the rules.

Continued in: holo6                                                 Top: policy
holo6                                                                   03May02 

  Players should remember to be on good behavior for a holo-author. They should
  be helpful and appreciative of the work that the holo-author has put in.
  Remember, if things are going in a way you do not approve of, you can always
  'Computer, end program,' dust your hands off, and walk away. Be mindful and
  respectful if mistakes are made. Be willing to overlook minor infractions 
  and move along with the story. If Holo-Adventures become a problem, they will
  be eliminated from the game.
                                                                    Top: policy
Return to Index