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holo 03May02
Anomaly offers the ability for players to run semi-structured holodeck
adventures, in addition to staff-run episodes. These player-run adventures
are, unlike staff-run episodes, separate and distinct from the overarcing
plot of the game, though they can contribute greatly to inter-character and
internal character development.
Player-run holodeck adventures can include any sort of scenario that can
occur within a fully-functioning holodeck without outside interference. What
does this mean? This means that you could run a murder mystery on a 16th-
century pirate ship where the players must track down the captain's killer;
during this adventure, you could have the computer restrict them only to such
investigative tools as exist in the program (i.e. they could not command the
computer to scan the killer's "DNA" from the knife and match it to one of the
holographic crewmembers), however, the safeties cannot fail, and giant non-
holographic space squid cannot invade the holodeck, endangering everyone.
Continued in: holo2 Top: policy
holo2 03May02
The holodeck also cannot "force" players to do anything they would not
normally do; they cannot be made to act against their characters, they would
have to /choose/ to act a part. Also, they cannot be forcibly restrained in
the holodeck. Imagine O'Brien and Bashir's constant and devoted recreations
of famous Terran battles in the Holodeck - or Our Man Bashir, without the
safety failures and transporter incidents - and you get the general idea.
The holodeck, with safeties intact, cannot injure a person. A person,
however, can injure themselves. Chief O'Brien pulled his arm out of his
socket by pushing himself too hard in the rapids he liked to kayak. An
unnamed Enterprise officer injured herself while diving off of holodeck
cliffs. She could not have drowned, she could not have smacked her head on
rocks, but she /can/ land wrong. The most injuries that happen on the
holodeck are sprains, bruises and maybe mild concussions.
Continued in: holo3 Top: policy
holo3 03May02
Examples:
Acceptable: The characters participate in a recreation of a famous inter-
keth battle on Andor.
Unacceptable: The characters participate in a recreation of a famous inter-
keth battle on Andor, and the safeties fail, the doors lock.
They must survive for several hours during a battle before they
can be rescued by outside forces.
Acceptable: The characters must unravel a puzzle left behind by a cunning
madman in order to find their way out of a house, unable to use
the computer to solve the mathematical and logic dilemmas left
behind for them.
Unacceptable: The characters are possessed by ghosts in that house, and are
forced by the program to begin acting as if they were the Mirror
Universe versions of themselves. (This would require outside
interference, since holodecks are not capable of doing this.)
Continued in: holo4 Top: policy
holo4 03May02
Acceptable: The characters move through an interactive novella centering
around one of Bajor's historical sagas.
Unacceptable: Giant heliotropic space lemurs invade the holodeck during the
novella, holding the characters captive unless they are given
the secret to nutella.
Would-be holo-authors are encouraged to submit their proposals if they would
like staff feedback or assistance with what contests are appropriate. You
can request a staff member to be 'supervisory' with +request, and a member of
staff would be available on-hand during your adventure to page for
assistance. If you would like to record your adventure, +request a camera.
Continued in: holo5 Top: policy
holo5 03May02
Holo-authors are encouraged to let their imaginations run wild. However,
please avoid using a lot of 'real life' references. For instance, we would
rather see Galactic Bob vs The Space Empire rather than a re-enactment of
Return of the Jedi. We would rather see an episode of a unique spy-thriller
than a character play James Bond himself. While you can play it if you
really feel up to it, the chances of us using the camera as an episode
are slim.
During the gaming session, the holo-author is in charge of the scenario.
They get to emit the holo-NPCs that the players interact with. They decide
what contests are thrown. Remember that the holo-authors, as players,
may not run things exactly as staff does, because they do not have the
benefit of staff training. During the holo-adventure, though, the holo-
author sets the rules.
Continued in: holo6 Top: policy
holo6 03May02
Players should remember to be on good behavior for a holo-author. They should
be helpful and appreciative of the work that the holo-author has put in.
Remember, if things are going in a way you do not approve of, you can always
'Computer, end program,' dust your hands off, and walk away. Be mindful and
respectful if mistakes are made. Be willing to overlook minor infractions
and move along with the story. If Holo-Adventures become a problem, they will
be eliminated from the game.
Top: policy
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