| combat
combat 02Nov15
Our combat system here on Anomaly TrekMUX is designed to have a minimal
amount of staff intervention. Timestops are boring - they interrupt the
normal flow of RP and usually end up feeling endless. So we have adapted
Calum's contest system for our own uses.
Combat begins when one player (we will call him the Instigator) attacks
another character (we will call him the Target). The Target needs to be
warned that an upcoming attack is about to ensue (usually via page or OOC
command) - don't attack another character 'out of the blue'.
Continued in: combat2 Top: game
combat2 02Nov15
The Instigator poses the ATTEMPT.
Modifiers are quickly discussed - who gets Advantage? Who gets
Disadvantage? The Instigator makes a +contest based on the action
attempted. If the attack is successful, a +contest is made to determine
damage.
The Target poses the RESULT.
The Target does maintenance based on success or failure (IE, damage, etc).
Continued in: combat3 Top: game
combat3 02Nov15
See '+help contest' and 'news contest' for information on the contests
themselves.
Modifiers to the contest can be achieved in a variety of ways. Merits and
Flaws offer the largest modifiers - but circumstances can prevail as well
(for instance, Lieutenant Dobbins trips and falls - his opponent can claim
advantage because of it).
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