combat

combat                                                                 02Nov15
  
  Our combat system here on Anomaly TrekMUX is designed to have a minimal
  amount of staff intervention. Timestops are boring - they interrupt the 
  normal flow of RP and usually end up feeling endless. So we have adapted 
  Calum's contest system for our own uses.
  
  Combat begins when one player (we will call him the Instigator) attacks
  another character (we will call him the Target). The Target needs to be 
  warned that an upcoming attack is about to ensue (usually via page or OOC
  command) - don't attack another character 'out of the blue'.
  
Continued in: combat2                                                 Top: game

combat2                                                                 02Nov15
  
  The Instigator poses the ATTEMPT.
  
  Modifiers are quickly discussed - who gets Advantage? Who gets 
  Disadvantage? The Instigator makes a +contest based on the action 
  attempted. If the attack is successful, a +contest is made to determine
  damage. 
  
  The Target poses the RESULT.
  
  The Target does maintenance based on success or failure (IE, damage, etc). 
   
Continued in: combat3                                                 Top: game

combat3                                                                 02Nov15
  
  See '+help contest' and 'news contest' for information on the contests
  themselves.
  
  Modifiers to the contest can be achieved in a variety of ways. Merits and
  Flaws offer the largest modifiers - but circumstances can prevail as well
  (for instance, Lieutenant Dobbins trips and falls - his opponent can claim
  advantage because of it).

                                                                     Top: game
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