building

building                                                                02Nov15
  
  The following rules apply to all building:

    All space station rooms are parented to #199.

    All descriptions are stored in BDESC with no formatting.
  
    All +view-able text in the BDESC should be high-lighted with the 'hilite' 
    function. See '+help hilite' and '+help view'.
  
    All exits must have the following:
  
    @desc  : This is just like a DESC of anything else.
    @succ  : This is what it shows to the player as they pass through.
    @osucc : This is what it shows to others in a room as the player passes.
    @odrop : This is what it shows to the players at their destination.
    @fail  : This is what it shows to the player who doesn't pass the lock.
    @ofail : This is what it shows to everyone else upon lock failure.
  
  All exits that will be locked at any time must have the following:

Continued in: building2                                               Top: info
building2                                                               02Nov15
  
  @fail  : This is what it shows the player when they fail the lock.
  @ofail : This is what it shows to others when the player fails the lock.
  &judge_note : This specifies what kind of lock is on the door.
  
  Out exits should be named: Out <O>;o;out;exit;leave;return;back
  
  All exits should be set with the appropriate KNOCK attributes (see '+help
  knock' for more information).
  
  Do not abuse ANSI colors. The description of a room should be colorful
  enough without a lot of flash, color and glitz. Rooms that abuse ANSI will
  not be approved.
  
  After you are finished building, contact the Building Wiz, and they will
  inspect it, and place it on the grid for you. You are not allowed to RP in
  unlinked areas.
    
                                                                      Top: info
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