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| Number of Successes | Score | Test Status and Other Notes |
| 0 to 4 | 0.0 | Failure - PRT Probation, Away Missions not allowed |
| 5 to 6 | 1.0 | Pass/Acceptable |
| 7 to 8 | 2.0 | Pass/Superior |
| 9 to 10 | 3.0 | Pass/Perfect Score - Master Fitness (1 skill renown) |
Dramatic Failures count as two failures. Each Dramatic Success will remove one failure from the total.
While individual skills are of significant importance to the individual officer, the role of Starfleet as peacekeepers, defenders, and law enforcers requires that its officers also maintain skills with their primary defense weapon, the Phaser.
All Starfleet officers (other than members of Security) test on the standard Type I phaser, and that is the test of record for them. Starfleet Security officers test on the Type II Phaser and Type III/Phaser Rifle for their BPM. The two tests are averaged together, each worth 50% of the total. For example, if the officer testing scored 3.0 on the Type II test and 1.0 on the Type III test, then the average would be 2.0.
The following at the ten +contests on the BPM:
| Energy Weapon/<Sidearm> vs Routine | (5 times) | ||
| Energy Weapon/<Sidearm> vs Moderate | (3 times) | ||
| Energy Weapon/<Sidearm> vs Challenging | (2 times) |
The Type I or Type II phaser is tested using the 'Phaser' specialty for Energy Weapon; the Type III phaser is tested using 'Phaser Rifle'. Allied Cardassian officers use the 'Phaser' specialty for their sidearm, and Allied Klingon and Romulan officers use 'Disruptor'.
You may spend one courage point. For most officers this will allow courage on all BPM rolls. For Security officers this means courage will apply to only one of the two weapons.
| Number of Successes | Score | Test Status and Other Notes |
| 0 to 4 | 0.0 | Failure - Marksmanship Probation, Away Missions not allowed |
| 5 to 6 | 1.0 | Pass/Acceptable - Marksman |
| 7 to 8 | 2.0 | Pass/Superior - Sharpshooter |
| 9 to 10 | 3.0 | Pass/Perfect Score - Expert |
Dramatic Failures count as two failures. Each Dramatic Success will remove one failure from the total.
Starfleet Command expects their officers to be highly skilled. Not only must they maintain their skills from the Academy but they must continue to develop themselves as officers throughout their careers. To advance in rank in Starfleet an officer is expected to continue to develop in their own branch, explore the disciplines of other branches and improve in their administrative abilities that will qualify them for positions of higher responsibility. The SQT test has a variant for each branch with increasing difficulties for those of more elevated rank and responsibility, administered by the Training Officer in a classroom environment.
Only one Courage point is allowed to be spent for the SQT, and counts for all tests of the exact same skill and specialty. Scoring for the SQT is:
Specialty-based skills are decided upon by the testing officer, and they are usually selected from the +roster/info of the officer being tested's position on the roster. At the training officer's discretion, he or she may allow the officer being tested to choose their own specialties.
When a random Skill must be chosen (for example, the Science SQT includes a random skill) the Training Office should choose a skill related to the character's billet based on +roster/info, but if no appropriate skill that is not already being tested is listed on +roster/info, the Training Officer may choose more widely at his or her discretion.
The tests, by branch of service, are as follows:
Command Branch:
Operations Branch:
Engineering Branch:
Security/General:
Security/Tactical:
Science:
Medical:
Counselors:
| Number of Successes | Score | Test Status and Other Notes |
| 0 to 5 | 0.0 | Failure - SQT Probation, Away Missions not allowed |
| 6 to 7 | 1.0 | Pass/Acceptable |
| 8 to 9 | 2.0 | Pass/Superior |
| 10 | 3.0 | Pass/Perfect Score (1 skill renown) |
Dramatic Failures count as two failures. Each Dramatic Success will remove one failure from the total.
For officers of full Lieutenant rank and higher, all 'Routine' difficulties are changed to 'Moderate'.
With Tier II, the completely subjective part of OERs begins. An OER participant only achieves to Tier II by getting at least a 'Superior' overall rating on the Tier I. Tier II testing consists of three reviews. The participant only need select a peer reviewer.
Once the officer moves to Tier II testing, the Training Office will request the individual choose a Peer Reviewer. A peer reviewer may be either the same rank, one rank below but not directly below in the chain of command, or (with special dispensation from command) one rank above but not in that individual's direct chain of command. Ideally the Peer Reviewer will have enough information about the officer or direct knowledge of them to answer the questions properly, either by having been on the same missions or by having security clearance high enough to read the reports. More information on the actual Officer Evaluation Review form can be found here.
One of the Training Officers, using the same forms as the peer reviewer, will also complete a review. Training Office reviews are strict and impartial, based on the officer's service record, after-action reports filed by that officer and any records regarding specific training that the officer has sought out. The Training Officer's personal knowledge of the officer does NOT apply.
IMPORTANT: Make sure to keep your service records up-to-date if you want the Training Office to review you accurately. If you are aware of any after-action reports that specifically singled you out for attention, even if it did not result in a commendation or reprimand, notify the players of the training officers in OOC @mail as to which episodes were involved. More information on the actual Officer Evaluation Review form can be found here.Starfleet Command relies on the judgment and experience of senior officers to cultivate the progress and review the performance of junior officers. The senior staff of a starship or Starfleet installation can uniquely track the progress of subordinates. In most cases, the Superior Officer who reviews an officer is obvious - the head or assistant head of the tested individual's department. For those officers who -are- departmental heads, this duty falls to the Executive Officer.
In cases where the officer being tested has a section head between him or her and the department head, the DH or ADH can delegate the section head who is the officer's direct superior to do the superior review. For those officers who are the heads of their departments, this duty falls to station's Executive Officer. More information on the actual Officer Evaluation Review form can be found here.
There is no Courage expenditure during any part of the review process, and all reviews follow the same scoring mechanism, which is as follows:
| Officer's Rating | Score |
| Other (explanation required) | 0.0 |
| Satisfactory Performance, Do Not Promote | 1.0 |
| Satisfactory Performance, Promote | 2.0 |
| Outstanding Performance, Must Promote | 3.0 |
While explanations can be given in general, giving a rating of 'Other' requires it. This is where you would put recommendations for separation from Starfleet, rotation back to the academy for remedial training, or unsatisfactory performances.
The overall average of the ratings by the peer officer, the training officer, and the senior officer are what determine the overall Tier II rating, which averages to a 0.0 to 3.0 score. This score is then averaged again with the final Tier I score to gain the semi-final aggregate. To be considered for promotion, one must have an average of 'Superior' (2.0) from Tier I and Tier II combined.
The third, and final, stage of review is the Station Command's Review. Station Command is the XO for anyone for whom it is not a direct conflict of interest for XO to review. For department heads, because the XO has already reviewed them in Tier II as their Superior and the Tier III reviewer cannot be the same as a Tier II reviewer, and for those for whom it would be a conflict of interest for the XO to review, Station Command is the CO.
Because of the stringent process that officers go through, usually only those officers who receive at least a 2.0 in both Tier I and Tier II get to this level. The commander or captain takes the combined scores from the OER process and from this final score determines the officer's promotability and final OER rating. This rating is not only relevant for determining potential for promotion, but also qualification for special schools, new administrative responsibilities, participation in Away Missions and other temporary leadership positions. The Station Command fills out his/her section of the OER report based on the derived ratings from the previous reports. The Commander thusly recommends promotion, retention or separation from Starfleet accordingly.
From a strictly numerical perspective, the Station Command's tabulation often works as follows:
However, there are often mitigating circumstances. Station Command may (and generally does) choose to look over the comments of all other reviews and may add in his/her own into the mix, and then decide what to do from there.
This tier of the process is, easily, the most subjective part of Officer Evaluation Reviews. A Station Command may also choose to review an officer who did not achieve a sufficient rating to be passed up to Tier III, though this is often a rare exception to the rule.
Because the Station XO, Station CO, and offscreen Admiralty are all played or unplayed staff NPCs, the final Tier III review and the final decision of the Admiralty may occur offscreen, as the result of staff debate, at the option of staff.
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