Starfleet

Position: Producer & Technical Director

Starfleet has been doing this Way Too Long. He's been playing roleplaying games since 1979. He's been programming since the early 80's, when he wrote a BBS system for his Commodore 64. He's been MU*ing since the early 90's, when a gaming group he was involved in moved across the country and they needed a way to continue to RP together. The amazing MUSH constructs provided the fusion of two of Starfleet's passions - roleplaying and text-based interaction.

He has founded and run two previous MU* games, both World of Darkness excursions (Full Circle and Measure for Measure if you're interested). Always a big fan of Star Trek, Fleety wandered the net looking for a good Star Trek game that focused on Story and Character and not coded consoles. When he found none, he decided that he'd have to open his own. Thus the birth of Anomaly.

It took a year to code and build, and it was still only a pencil sketch by today's comparison, but in March of 2000, Anomaly opened its doors to the public.

Anomaly owes much of what it is to the brilliance of Saffron, a long-lost brother of Starfleet. Saffron created some of the characters and themes in use by Anomaly for his tabletop game, in which Starfleet was both co-creator and player.

Dig those boots.