Doozer

Position: Production Coordinator

Right, so I started MU*ing at the tender age of 15, making it 10 years ago. I came to Anomaly in the summer of 2004, having never explored the Trek genre before and spent a whole month irritating the staff before actually applying for a character. But I knew right away this was the most unique, best designed, best run, best played game out there. If I learn only half as much from small-scale staffing as I have from being a player-- then I blame Fleety. Play is too distracting.